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Simple-Multiplayer-Unity3D / Multiplayer Project / Library / PackageCache / [email protected] / Rider / Editor / UnitTesting / CallbackInitializer.cs
#if TEST_FRAMEWORK
using UnityEditor;
using UnityEditor.TestTools.TestRunner.Api;
using UnityEngine;

namespace Packages.Rider.Editor.UnitTesting
{
  [InitializeOnLoad]
  internal static class CallbackInitializer
  {
    static CallbackInitializer()
    {
      if (CallbackData.instance.isRider)
        ScriptableObject.CreateInstance<TestRunnerApi>().RegisterCallbacks(ScriptableObject.CreateInstance<TestsCallback>(), 0);
    }
  }
}
#endif